After a several year hiatus from the project, I returned to work on Destiny 2's Season of the Splicer. This season's visual focus revolved around sending the player into a digitized version of a "hacked" reality. 80's style Vaporwave aesthetics were top of mind while iterating on the retro, minimalist, digital aesthetic. Showcased here are numerous arenas, palette assets, and skyboxes that I created for this release, in coordination and cooperation with many others. Special thanks and noteworthy contributions from Rob Adams, Mike Poe, Josh Markham, An-Tim Nguyen, Alex May, and many others that had their hands in this pie.
As with all things on a Destiny project, this artwork stands on the shoulders of giants. Thanks to the awesome teams here at Bungie and the wonderful community that supports our game.