Website powered by
Adam Williams
Adam Williams
Art Director @ Scopely AAA / Principal Environment Artist
Portland , United States

Skills

Art DirectionTeam Managementenvironment artLevel DesignmaterialsTexturingGame DevelopmentShadersTraditional ArtsubstancementorshipMel Scripting

Software proficiency

Blender
Blender
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      "Roblox"
    • Year
      2022
    • Role
      "Principal Artist"
    • Company
      "Roblox"
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Lead World Artist - PvP
    • Company
      Bungie
    • Video Game
      Aliens: Fireteam Elite
    • Year
      2021
    • Role
      Cinematics Prop Art
    • Company
      Cold Iron Studios
    • Video Game
      Disintegration
    • Year
      2020
    • Role
      Environment and Level Artist
    • Company
      V1 Interactive
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Star Trek Online
    • Year
      2010
    • Role
      Lead Ship Artist
    • Company
      Cryptic Studios
    • Video Game
      MLB 10: The Show
    • Year
      2010
    • Role
      3d Artist
    • Company
      SCEA

Experience

  • Principal Artist at Roblox
    Portland, United States of America
    January 2022 - Present

    Primary role is Environment Art creation on platform, including full production pipeline execution and direction. The purpose of our projects straddle both product creation as well as intense dogfooding/analysis of the creation platform itself from a professional developer perspective. Day to day includes everything from full production pipeline, to Art Direction, UX analysis, as well as career and discipline mentorship of junior through veteran artists. All of this in service of acting as a liaison between Real Developers (and their perspectives) and those that architect the future of Roblox Studio as a Platform.

  • Staff Environment Artist - Art Lead at Bungie
    Bellevue, United States of America
    November 2019 - January 2022

  • Contract Artist at Cold Iron Studios
    San Jose, CA, United States of America
    June 2019 - June 2019

    I created the space station models, textures, and shaders, for use in the games cinematics and menu screens.

  • Artist at V1 Interactive
    Redmond, WA, United States of America
    June 2018 - October 2019

  • Staff Environment Artist at Bungie
    Bellevue, United States of America
    April 2012 - Present

    World Art Lead / Product Owner for Destiny 2 PvP Maps

    Multiplayer and Single Player Level Design and Environment Art

    Manager and Mentor of Junior and Senior Artists

  • Staff Artist at Cryptic Studios
    Los Gatos
    July 2009 - April 2012

    Lead Ship Artist for Star Trek Online

    Environment Artist for Star Trek Online

  • Associate 3d Artist at SCEA
    San Diego, United States of America
    October 2008 - July 2009

    At SCEA I worked first as an intern and then as a contractor.

    Modeled, textured and UV'd assets for assorted in-house SCEA projects.

    Zbrush and GDS cleanup on Digital Headscane of MLB players for MLB: The Show