Primary role is Environment Art creation on platform, including full production pipeline execution and direction. The purpose of our projects straddle both product creation as well as intense dogfooding/analysis of the creation platform itself from a professional developer perspective. Day to day includes everything from full production pipeline, to Art Direction, UX analysis, as well as career and discipline mentorship of junior through veteran artists. All of this in service of acting as a liaison between Real Developers (and their perspectives) and those that architect the future of Roblox Studio as a Platform.
I created the space station models, textures, and shaders, for use in the games cinematics and menu screens.
World Art Lead / Product Owner for Destiny 2 PvP Maps
Multiplayer and Single Player Level Design and Environment Art
Manager and Mentor of Junior and Senior Artists
Lead Ship Artist for Star Trek Online
Environment Artist for Star Trek Online
At SCEA I worked first as an intern and then as a contractor.
Modeled, textured and UV'd assets for assorted in-house SCEA projects.
Zbrush and GDS cleanup on Digital Headscane of MLB players for MLB: The Show