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Roblox - FPS Environment Art Curriculum Project

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Roblox - Environment Art Curriculum Project. This project was an educational oriented collaboration I did with the technical writing team. The work consisted of creating a full end-to-end curriculum for novice users to follow along and learn the process of planning, scoping, art directing, creating, implementing, optimizing and publishing a fully realized space from the role of an Environment Artist.

My role was to work with technical writing to go over the concepts from a high level, and remove as much abstraction from the descriptive process as possible. Together, we iterated on documentation for each phase.

I directed another artist as a partner and junior artist on the project as well - credit to Bernhard Reider for sculpts of rocks and some prop assets, as well as some set dressing. Sky Cloud VFX creation and Particles from Chandra Foxglove, Principal Technical Artist. Credit to Dylan Andretta for work on writing the technical documentation. They did an amazing job. Links below for those interested!

https://create.roblox.com/docs/tutorials/environmental-art

Exterior

Exterior

Architectural Palette

Architectural Palette

Props Palette

Props Palette

Exterior Natural Materials

Exterior Natural Materials

Interior Architectural Materials

Interior Architectural Materials

Sculpted Rock and Foliage Palette

Sculpted Rock and Foliage Palette

Bespoke Trims and Atlases

Bespoke Trims and Atlases

Blasters Set A

Blasters Set A

Blasters Set B

Blasters Set B

Environment Art Curriculum Layout

Environment Art Curriculum Layout

Timelapse briefly showing the processes outlined in the lesson plans.

Timelapse briefly showing the processes outlined in the lesson plans.

Interior Lane

Interior Lane

Back Lane

Back Lane

Back Mid

Back Mid

Back Left

Back Left

Objective Room

Objective Room