Created for Roblox Studio - 1024x1024 maximum resolution and no shader customization. Materials and textures for Roblox are a "what you see is what you get" kind of thing, as the platform has no shader editor, and very limited options for PBR material choices.
The Onboarding Project Materials were all built by me over the course of about a week. The project overall only had several weeks of time allotted to it for the full production including planning, materials, modeling, UVs, layout, mechanics, vfx, skies, and so on. I hadn't done many stylized type materials before, and really enjoyed crafting these in Substance Designer to create the illusion of a painted effect.